As promised, here are my animations from 3D Character Animation and Set-up. At least the first two since I may have to upload my third video somewhere else due to YouTube's policies on certain copyrighted music in videos. First up is the first project for my class, my little fearful retro robot.
(Had to re-upload because of incorrect video file)
Next is my second project, the grumpy Dr. Eggplant. And to be fair, it's not exactly my best and could have done a whole lot better, especially knowing what I know now regarding rigging and model skinning.
Finally got a hold of some of my projects from Digital Cell 1. They are a little unpolished for the moment, but with time, they will all be redone and presentable. Until then, enjoy what I have so far.
First animation I've ever done and in Flash too. Objective was the create animated piece of how to do something, whether serious or humorous.
Ferret character done in Toon Boom and the cat character in Flash. Main objective was to animate two characters talking in the same space. Dialogue taken from the film Knocked Up (which I haven't seen admittedly).
My final project for Digital Cell 1. We were free to do whatever theme or concept we wanted. Mine was personal as it represented some issues I was going through at the time (and still am). Done entirely in Toon Boom.
On a side note, I had done a third animation project for class, but it's an interactive animation. As such, either until I get my main art project site up or find a really good site for uploading flash files, it'll be awhile before it's seen.
Another set of concept sketches from 3D Character Animation and Set-Up for project two. This time we had to design our own One-Eyed creature and choose a personality trait, and animating our character acting it out. I choose "grumpy/angry" for mine, and the final design is based on an eggplant. I call him "Dr. Eggplant" because it's so appropriate.
It's been a couple of weeks and I thought I'd show off some work from 3D Character Set-Up and Animation. First up is some concept sketches and one final character sketch of my first project. The objective was to design and animation a retro style robot acting out one principal trait. The trait I end up choosing was "fearful." Will post the full animation soon.
Thought I show these off for the sake of it. These panel illustrations were part of an assignment for Principles of Screen Design. Essentially, the assignment was to create 6 to 10 keyframes for our final animation project, which is our self portrait piece reflecting ourselves. The blue leaf is meant as a representation of myself and the other leaves are of the things I love and enjoy. Needless to say, the actual animation was unfinished due to the time consuming nature of my eight comic for Vis 2. Will I upload it at some point? Maybe since I have plans to redo it in my own time and program. But until then, hope you enjoy concept frames.
Thought I now show off a few pieces of animation I've done for 2D Animation. First one is the second project for the quarter, which is essentially animating two bouncing balls, one rubber and the other a ball of our choice.
The second is where we have to animate a character sidestepping over something. I chose my long time character Kanaye. Not my best animation so far, but it was one of my favorites.