As promised, here are my animations from 3D Character Animation and Set-up. At least the first two since I may have to upload my third video somewhere else due to YouTube's policies on certain copyrighted music in videos. First up is the first project for my class, my little fearful retro robot.
(Had to re-upload because of incorrect video file)
Next is my second project, the grumpy Dr. Eggplant. And to be fair, it's not exactly my best and could have done a whole lot better, especially knowing what I know now regarding rigging and model skinning.
Finally got a hold of some of my projects from Digital Cell 1. They are a little unpolished for the moment, but with time, they will all be redone and presentable. Until then, enjoy what I have so far.
First animation I've ever done and in Flash too. Objective was the create animated piece of how to do something, whether serious or humorous.
Ferret character done in Toon Boom and the cat character in Flash. Main objective was to animate two characters talking in the same space. Dialogue taken from the film Knocked Up (which I haven't seen admittedly).
My final project for Digital Cell 1. We were free to do whatever theme or concept we wanted. Mine was personal as it represented some issues I was going through at the time (and still am). Done entirely in Toon Boom.
On a side note, I had done a third animation project for class, but it's an interactive animation. As such, either until I get my main art project site up or find a really good site for uploading flash files, it'll be awhile before it's seen.
Another set of concept sketches from 3D Character Animation and Set-Up for project two. This time we had to design our own One-Eyed creature and choose a personality trait, and animating our character acting it out. I choose "grumpy/angry" for mine, and the final design is based on an eggplant. I call him "Dr. Eggplant" because it's so appropriate.
It's been a couple of weeks and I thought I'd show off some work from 3D Character Set-Up and Animation. First up is some concept sketches and one final character sketch of my first project. The objective was to design and animation a retro style robot acting out one principal trait. The trait I end up choosing was "fearful." Will post the full animation soon.
Finally, here after stalling for a couple of months, that and it's just been busy in my life. Anyway, without further ado, here's my Senior Project comic, Aerial Show-Off, staring Sasha and Riley.
Welp, the end of the quarter is finally here. It's been a rough but over wise fun ride. Now that graduation is almost upon me (this fall actually), there's still a lot for me to do such as the great challenge of job hunting. That and keeping myself active in comics as often as possible.
Overall, I'm pleased the progress I've made and people I've had a pleasure to meet. I'll post my completed Senior Project comic, but here's my redesigned Sasha and Riley from my project "Aerial Aces" to tie you over.
One of my two major projects I've been working on for the past ten weeks, both are 8 page comics. Needless to say it was a challenge for me and taking I managed to pull through.
These pages are part of a minicomic project for Getting Published and Self Publishing, staring my long time character Rayne (renamed "Rain" in the comic) and her friends, also long time characters of mine. It's been fun drawing them again since I decided to change their species. I'm also enjoyed making this project and plan on doing more minis in the near future.
Here's the front cover of my minicomic as well as its eight pages.
You may have recognized these two already, but if you haven't, they are Sasha and Riley from my project called "Aerial Aces." They will be featured in my eight page comic for Senior Project. And as of this post, their costume designs and a bit of Sasha's character design has been changed. I will post their new outfits sometime after this quarter, but until then enjoy.
What I've been up to for the past three weeks or so. Some environment designs for my eight page comic for Senior Project which was part of Phase one along with the script and thumbnails. However a few of these designs I've decided to redo, mostly the airplanes which I will post later when I get through polishing them.
Thought I show these off for the sake of it. These panel illustrations were part of an assignment for Principles of Screen Design. Essentially, the assignment was to create 6 to 10 keyframes for our final animation project, which is our self portrait piece reflecting ourselves. The blue leaf is meant as a representation of myself and the other leaves are of the things I love and enjoy. Needless to say, the actual animation was unfinished due to the time consuming nature of my eight comic for Vis 2. Will I upload it at some point? Maybe since I have plans to redo it in my own time and program. But until then, hope you enjoy concept frames.
Spring Break is here and my next classes won't begin for a couple of weeks, time to post some of the work I've done. For my major assignment for Visual Storytelling II, it's an eight comic with a complete story. I'm pleased with the end result, though as usual, I can always do better. Here's the colored version of my eight pager. Hope to post more soon.
Since Fall Quarter is over, time to show some of my better work from Advanced Inking. First up is my four-page comic entitled "Conquering the Dragon." I feel I've come a long way since I've decided to heed my teacher's advice and step back to not overrender. And safe to say, I like the results and hope to get better, especially when inking my own stuff and potentially other works.
I know Digital coloring class seems ages ago, but since I had yet to post my final project for that class, I thought I might as well post it finally. So without further ado, here's my three page comic featuring two of my characters, Riley and Bryce, from a personal project called "Aerial Aces." Riley was originally from my Character Design and Storyboarding for Animation class. In time, I hope to have a fully realized story for her and of course her friends and boss.